#pragma strict
var lookSpeed = 15.0;
var moveSpeed = 15.0;
var rotationX = 0.0;
var rotationY = 0.0;
function Update ()
{
rotationX += Input.GetAxis("Mouse X")*lookSpeed;
rotationY += Input.GetAxis("Mouse Y")*lookSpeed;
rotationY = Mathf.Clamp (rotationY, -90, 90);
transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up);
transform.localRotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
transform.position += transform.forward*moveSpeed*Input.GetAxis("Vertical");
transform.position += transform.right*moveSpeed*Input.GetAxis("Horizontal");
}
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